college football 25 known issues

EA Sports College Football 25 Devs List Top Known Issues Team is Tracking

The EA Sports College Football 25 developers have posted a list of the top known issues they are currently tracking to address for future title updates. The team is currently prioritizing the issue of some players being unable to load into an existing online dynasty.

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Before we talk about some things we are tracking in Dynasty, we wanted to provide some things to consider and clarity on the design intentions. There are many factors at play in Dynasty that can create ripple effects: Injuries, players going pro early, transfers, strong or weak recruiting classes, upsets, and more! The beauty of the mode is that two different users can begin playing Dynasty as the same school, but over multiple years, their College Football 25 worlds can develop notable differences. Dynasty is intentionally designed in a way where the backend systems will create organic and dynamic situations that lead to branching stories. We didn’t want to have a rigid system that leads to all users experiencing the same situations and stories 5, 10, or 15 years in – the world of college football is dynamic and so is Dynasty in College Football 25.

The team is also tracking player feedback on Super Sim Logic. In particular the tendency of FCS schools to cause more upsets than intended. For a more comprehensive tuning of Super Sim Logic, they will continue to monitor player feedback and analyze telemetry data from all users’ Dynasties as more data is collected.

Check out the full list below and while you’re at it make sure to read an outstanding post from OS community member canes21. He breaks down some EA CFB 25 simmed stats from 134 teams and 501 simmed games and compared them to real life stats from cfbstats. Some of the issues in the sim engine show quite the discrepancy in total plays per game and rushing attempts per game with many teams showing 95% of the carries going to their #1 back. It also shows no mass subs during sims and second string quarterbacks seeing no playing time. Make sure to give some XP to this post!

AUDIO

  • Incorrect commentary when playing as the first game of the season in Dynasty at Utah
  • Florida State’s War Chant and Tennessee’s “Rocky Top” are not audible when playing only on Xbox Series S

LOGOS

  • The following teams/conferences have incorrect logos: Stanford, UMass, Western Michigan, Jacksonville State, FIU, New Mexico, SEC, Conference USA, and the Sun Belt
  • UTEP and Wyoming display incorrect athletic branding on their equipment in Dynasty
  • Visual issue with conference patches when changing a small subset of teams Conference in Dynasty 

DYNASTY

  • Super Sim Logic Tuning: The team is looking into tuning of the Super Sim Logic, including FCS schools upsetting too many Power 5 schools
    • Note: As we continue internal testing on the tuning of Super Sim Logic, Top 25 Polls & the College Football Playoff seedings will also see an improvement.
  • Issue when adding additional teams to the PAC-12 conference when using custom conferences does not generate a new conference schedule as intended.
    • Workaround: After adding teams to the PAC-12, open the Conference Rules and set Divisions to ON. Users will see they can now set the number of conference games by toggling back and forth. Users can then disable divisions and edit other settings as desired.
  • Issue with modified conference rules not saving
    • Workaround: Users can re-enter the Conference Rules screen to ensure their settings were saved and are valid. If they did not save, then the rules are not valid with their current setup. 
  • Occasionally, when a recruit reaches their Top 5 stage, it will not display the recruit is “Ready for a Visit” despite meeting the requirements. 
  • Recruiting Tuning: The team has planned additional tuning to recruiting logic. 
  • Small chance of a freeze when simulating individual plays quickly after exiting “Super Sim”
    • Workaround: Wait a couple seconds in between simulating the individual plays before exiting Super Sim.
  • Issue with the Practice Tile not initially appearing in the “Team” tab
    • Workaround: Exit the mode and then re-enter.
  • Current maximum cap of 20 created coaches instead of the intended 32 created coaches
    • Note: The team is targeting Tuesday for an issue fix that limits Dynasty’s to 20 created coaches. A current work around is using existing coaches in the remaining spots to reach 32.
  • Issue with some player’s jersey numbers and/or OVRs changing when editing certain players gear.

TEAM BUILDER

  • When using a Team Builder team in Play Now, cleats are defaulted to Adidas regardless of selected brand apparel.
    • Note: This does not impact Team Builder teams used in Dynasty
  • Second custom image layer not appearing on the field
    • Workaround: Add a second layer, then select a generic image, and then re-select your custom image.
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Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.