EA Sports College Football 25 Heisman Sliders From canes21

With the recent EA Sports College Football 25 patch and Madden 25‘s early access date beginning later today, it’s about time to go sicko mode if you’re going to be sticking with EA Sports College Football 25.

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If you’re feeling like you want a new challenge or are just looking for a different gameplay experience, it might be time to scope out some sliders. One of the earliest sets to release on our forums came from canes21, and his EA Sports College Football 25 Heisman sliders remain popular post-patch.

ea sports college football 25

EA Sports College Football 25 Heisman Sliders From canes21

How To Download

These are on the Download Center under the name canes21 v1 2

What My Sliders Aim For

A challenging experience that produces realistic results. Plain and simple. This is college football. Winning is tough and we want that to be represented here. If you’re taking the worst team in the game, you should go 2-10 in year 1. It’s boring if you’re playing as a 71 overall team and going 11-1 and making the playoffs in year 1. That’s not what we aim for here. When you’re stats driven and comparing to real life and using good sample sizes, it ensures you’re getting close to as real life as possible because at the end of the day… numbers don’t lie.

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A Need To Understand The Game’s Limitations

We all know these games aren’t perfect. They are heavily animations based and often lack animations in certain scenarios. Things like WR/DB hand fighting isn’t really represented in the game. We don’t have defensive holding in the game. Tons of penalties are missing from the game. Things along those lines.

In realizing that, there is an understanding that to produce realistic results, sometimes visual fidelity is going to have to be sacrificed to a degree. An example being the game not having a very complex pass coverage system in it, so to get a realistic number of passes that are contested without inflating turnover numbers, you may have to deal with more dropped interception animations than you’d like. This is simply due to the game being limited in its mechanics and animations.

I’d love to say the game is tuned perfectly and will be able to visually represent real life 1:1, but we all know that isn’t the case. So, you have to be comfortable understanding that some things play out the way they do in order for the end result to be as realistic as possible. Until games are advanced beyond our imagination, it’s something you have to learn and accept with these games.

These Sliders Serve As A Base

My sliders aim to give people of similar skill level a good base to start with, but odds are you will need to make minor slider adjustments to get the game matching how you play. I may be a better player in the run game than you, so I may be able to have realistic results on X value while you need it on Y value. On the flip side, you may be a much better QB than me and I need CPU Pass Coverage at X value while you need to bump it up to Y value.

Every single person on this board plays slightly different from one another. We all have varying skill levels. Me and someone else may have very similar skill levels, but the strengths and weaknesses of our games, the tendencies we have, etc. will make it so the game will need to be tuned slightly different for each person.

As long as you understand these sliders are a base and that some tweaks may be needed to get the best results possible, I think you’ll be fine. Often, from my experience with Madden, each person just needs a couple minor adjustments here and there and they are good to go. We hope that’s the case here. I’m not trying to act like my sliders are scripture and you must follow them exactly. Feel free to take them and adjust them. I just post them to try and help others find an experience they can enjoy.

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Do You Use Any House Rules?

I do use some house rules when I play these games, but that does not mean you are forced to play with the same house rules. As these sliders serve as a base, every play style is welcome here, just understand the differences in how we play are going to potentially lead to the need for slider adjustments in certain areas to keep the challenge where we want it.

As an example, I always no-switch on defense. That makes it so I need to typically have my tackle slider slightly higher than someone who does switch on defense and often user tackles.

The house rules I play these games with are:

  • No switch on defense.
  • I play as the highest rated player on defense. This just makes me feel like my impact player is having the most impact and it removes the potential of me usering a 72 overall MLB and turning them into an All-American player simply due to stick skills. If multiple players are tied for the highest rating, I usually stick with one for an entire game, then the other the next game. If my best player is a CB, sometimes I don’t play as them as I don’t find playing as CB as fun and I suck at it half the time, honestly.
  • If I find any plays are money, OP, cheese, whatever you call it, I avoid them. the goal is to get a challenging and balanced game in vs the CPU, so if I find plays that are quite literally broken and unfair, I avoid running them.
  • I usually limit myself to only performing actions the CPU has the capability to do. For example, in past games, the CPU never did pre-play adjustments, so I avoided using them as well. Now, we’re told the CPU does use all pre-play adjustments in this game, so I will allow myself to use them. However, if it turns out the CPU ball carriers never juke, spin, etc., then I won’t use those moves either. I know some of you all will hate this house rule, but like I said, these are mine, you’re welcome to play the same way as me, you’re welcome to tell me to shove it and play your way. It’s your game, have fun your way.

That’s all I can think of off the top of my head. Basically, if something gives me an unfair advantage over the CPU, I don’t do it. Otherwise, fair game. Again, play how you want, though. You DO NOT have to use my house rules to enjoy the sliders. You just need to be aware the differences in play style can lead to minor adjustments being needed with certain sliders.

Sliders

Game Settings
Difficulty: Heisman
Quarter Length: 12 Minutes*
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off

*Note, the 12-minute quarter length is set to give you realistic snap counts. If you want your stats to be more in line with the simulated games in dynasty, turn the time to around 9 minutes.

Player Skill
QB Accuracy: 28
Pass Blocking: 50
WR Catching: 39

Run Blocking: 18
Ball Security: 32

Reaction Time: 55
Interceptions: 21
Pass Coverage: 55

Tackling: 37

CPU Skill
QB Accuracy: 32
Pass Blocking: 50
WR Catching: 40

Run Blocking: 100
Ball Security: 32

Reaction Time: 60
Interceptions: 21
Pass Coverage: 62

Tackling: 43

FG Power: 50
FG Accuracy: 44
Punt Power: 58
Punt Accuracy: 80
Kickoff Power: 54

Game Options
Injuries: 55
Fatigue: 90
Player Speed parity Scale: 100

Penalties
Offside: 75
False State: 85
Offensive Holding: 57
Facemask: 81
Defensive Pass Interference: 99
Illegal Block in the Back: 61
Roughing the Passer: 50

Author
Image of Chase Becotte
Chase Becotte
Chase has written at Operation Sports for over 10 years, and he's been playing sports games way longer than that. He loves just about any good sports game but gravitates to ones that coincide with the ongoing real seasons of the NBA, NHL, MLB, NFL, and so on. As of now, he's gearing up for EA Sports College Football 25 and what should be a wild summer while still dabbling in the latest Top Spin and MLB The Show.