EA Sports UFC 3 game update 1.09 is available now for both Xbox One and PlayStation 4. The update adds three new fighters: Zabit Magomedsharipov, Tai Tuivasa, and David Branch.
The update also has a bunch of tweaks and improvements, including finishing the fight against the cage, active knockdowns, improvements to footwork, block counters, reaching straights, new signature techniques and much more.
Check out the patch notes below, along with the full details in the official blog.
Updates:
– Added three new fighters; David Branch in Middleweight; Tai Tuivasa in Heavyweight; Zabit Magomedsharipov in Featherweight
– Added Combined Weightclasses to Fight Now modes
– Added a strike range modifier for AI recording & playback behaviors in Practice Mode
Career Mode:
– Added gameplay sliders to Career Mode
– Added Career Fight History
Gameplay Additions:
– Added signature Justin Gaethje Rolling Thunder kick
– Added signature Wanderlei Silva hooks
– Added signature Zabit Magomedsharipov trip as an R1 modified clinch entry
– Added strikes to cage takedown positions
– Added a new cage seated finish the fight position
– Added a new single collar attempt animation
– Added ability to stay down during an active knockdown by pressing down on the Right Stick
– Added ability to grapple with your opponent as they get up from an active knockdown by pressing towards them with the Left Stick
– Added reaching straight punches to the body and head that can be thrown from kick range by first flicking forward with the Left Stick
– Added lead hook block counter to head hook that lands to lead side, body hook that lands to either side
– Added uppercut block counter to blocked body hooks
– Added new pivot lunges
– Added ability to block while lunging
– Added ability for an attacking fighter to stop tracking their opponent when a side lunge evades a forward moving strike
– Added new damage logic to account for large angles created when evading forward moving strikes with lunges
– Added lead body kicks following body punches (Muay Thai level 3 combos)
– Added rumble to takedown and clinch attempts when using haptic feedback setting
Gameplay Tuning:
– Major lunge evades overhands to the outside
– Improved the responsiveness of chaining lunges and throwing strikes out of lunges
– Intercepting a back lean with a straight will force a push back hit reaction
– Single collar punches to the head can now knockdown or knockout an opponent
– Slightly reduced the range of standing & forward overhands
– Reduced stamina tax of body strikes that force a push back hit reaction (Teep Kick for example)
– Removed stamina tax of auto lunges that trigger when blocking a straight kick to the leg
– Removed feints from total strikes thrown in post-fight stats
– Removed minor duck
– Fixed a bug where haymaker couldn’t be evaded by a side slip
– Fixed a bug where knees that redirected to the head could cause body health events
– Fixed a bug with the contact detection of lead elbows
– Fixed a bug with the sub side control which could not allow the hip-out getup to complete
– Fixed a bug with two slam takedowns that could cause damage to the wrong fighter
– Fixed certain takedowns and diving punches from counting incorrectly in the post-fight stats
Gameplay AI Additions:
– Added new outside, range-based counter striking behavior to AI
– Added new behavior to certain AIs to elect to not getup right away when on their back
– Adjusted many AI behavioral tendencies based on player feedback
– Expanded AI’s behavioral diversity
– Expanded AI’s knowledge of cage clinch positions, and the ability to move between them
Gameplay AI Tuning:
– Greco Roman AI can now instantly perform clinches when opponent’s back is to the cage
– Ground and Pound AI can now instantly perform takedowns when opponent’s back is to the cage
– Improved AI’s ability to block strikes and capitalize on grapple advantage while grappling
– Improved AI’s ability to enter and make use of stacked guard from ground as well as tower scenarios
– Improved AI’s ability to use the push-off strike
– Improved AI’s awareness of more complex evasion directions for certain strike scenarios
– Improved AI’s choice of strikes when advancing from range and throwing punches
– Reduced the frequency of grapple-initiation techniques based on AI difficulty
– Fixed a bug that caused AIs with special straight punches, such as Nate Diaz and Conor McGregor, to not dive on their opponent as often
Ultimate Team:
– Added a Sets shortcut on multiple screens
– Added an option to skip the pack opening sequence for Bundles
Published: Aug 23, 2018 11:19 pm