With the speculated release date for Forza Horizon 6 approaching, fans of the franchise are set on the features that could make the game more complete and enjoyable. Everyone has their opinion, but there are specific points that would make the game easier to pick up on a daily basis.
Today, we’re discussing some key points that fans want to see in Forza Horizon 6. It’s likely we won’t see all of these features added, but to see just a few would make us happy. Also, there will likely be features added that we won’t see that could make this Forza Horizon game the best yet (especially as it is in Japan). Here is our full and comprehensive Forza Horizon 6 wishlist.
Cars And Customizations
More Cars
Any racing game will have its players request more cars to choose from. Forza Horizon 5 has a great list of cars, with loads more added since its release, but it would always be great to have more.
This doesn’t have to mean continuing to add the best or fastest cars; people just want more variety. If customization options and PI values are dynamic, it will mean more racing options, which will keep players like me interested in the game for much longer.
Better Aerodynamic Options
One option that many Forza Horizon fans want comes from having more customization options on aerodynamics. Currently, there are minimal options between what you can add and how you can customize the aerodynamics options on each car. I think most players would prefer different options that provide different stats based on the type of additions we make to the car’s body.
By comparison, Gran Turismo 7 has an incredible range of customizable aerodynamic options. My favorite feature in GT7 customization is how detailed they let you customize the rear wing. You can choose the wing height and have a huge list of different end plates on the wings. This gives you great control over the look of your car, which players like me highly value in driving games.
Additional Customisation
Following the point above, Forza Horizon players also want to generally see more customizations in the new game. More body kits, detail options, wheels, etc., are a great way to keep players in the game.
Some players have even suggested allowing you to put parts on their cars that are lower than the stock parts upon purchase. This would allow you to put on smaller wheel sizes and more. I think it’s a great idea, as the more customization, the better. In addition, more engine tuning options are more than welcome.
People also want to see specialized items added, such as under-glow neons for cars, exhaust tips, etc., that will add some flair to their current cars. This is common across all driving games but more so in casual-orientated racing games like Horizon instead of racing simulators.
Performance Index Values
The Performance Index (PI) system in Forza is a value system that considers how the cars and their parts will perform within a universal system. There are obviously going to be many issues with this, as different cars are built for different reasons.
One thing people are asking the devs to adjust is having the PI values for cars and parts change as the game progresses. I can see this being a good idea, as it means that metas will switch up. But I also see how cars and parts are based on real-life statistics, so changing them will be hard to keep accurate.
The main result that people want to see from this is that cars in particular classes are more balanced, which I totally support. This will allow us to use different cars more often, especially online, where you are at a disadvantage if you’re not using the best car in its class.
Improved Car Audio
The lean and mean car audio was a big advertising point for Forza Horizon 5, and it definitely made a big impact when the game first hit storefronts. But after sinking countless hours into the game, fans still feel like its full potential hasn’t been met across all the different cars.
Some people say certain cars have inaccurate car sounds. I’m not one of those people who can tell every car by how it sounds, but I trust people who claim to. On top of this, some car sounds tend to be fairly flat, and some don’t offer audio customization, so improving sound could make a big difference.
Map and Open World
Denser Map
A big critique that keeps popping up when evaluating FH5 is that the map feels sparse and even dead in some areas. Elements like this don’t really matter when in races, but as Forza Horizon is an open-world game, it certainly hurts immersion.
Some simple additional elements to add would be NPCs (like in Horizon 3) or big city centers. Points like these would add to the street racer feel and make everything seem more realistic.
Road Size
Any non-gamer driver could observe that the road in FH5 is pretty wide. Narrow roads make for more technical driving and keep players on their toes much more. Therefore, a simple consideration like this could make for much more fun and rewarding races.
More Points Of Interest
Although I love the landscape in Forza Horizon 5, there is a huge lack of memorable interventions in the landscape. It doesn’t necessarily come down to having places to drive through or around; it’s more what you see when driving casually. But, of course, it would be cool to have more tracks to drive on or carparks to drive around.
Driving games like this are great for online car meets and digital shoots. So, a variety of locations adds to the visual magnificence of the game and would make a simple and exciting impact.
Custom PR Stunts
PR stunts in Horizon 5 are addictive and a really fun way to engage with the map. Many Horizon players suggest that if you could make your own PR Stunt challenges for your Convoy, then it would make online play much more fun, and I 100% agree. This could be such a great feature, and I know my friends and I would love to set our own challenges.
It could be tricky to work out, but Playground could let you choose the stunt (Speed/Skill) and then let you choose the section of road. This incentivizes exploring the map to find fun places to set challenges for friends.
Online Options
Bigger Lobbies And Convoys
Another wanted feature for Horizon players is to make open-world lobbies and convoy sizes larger. Convoys are currently limited to 12 players, which restricts online communities. Cruising the streets and parking up with more than 12 people would make a huge difference in making the game seem more life-like.
Additionally, the open world can sometimes feel a bit empty, as we mentioned earlier. Making the lobby sizes bigger means that you would often come across random players, making it more apparent you’re in a street-racing world.
Bring Back Private Open World
A feature that Horizon previously had but took out was the option to create private open-world lobbies. I don’t understand why they would take this out, but many people want to see it again.
Private lobbies would mean that you can choose who is in your world. As it stands, if you’re in a convoy of 12, one person could disappear, and the game loads in a random person who isn’t even close to your group.
Ranked Racing
Another discontinued feature is ranked racing, and we all want to see it back in Forza Horizon 6. It’s strange it hasn’t been in the most recent games, but this competitive mode gives us more to talk about when boasting to our friends.
Better Club System
Every Forza Horizon player knows the Club’s section needs a huge upgrade. There is potential for so many fun features to come through this system, but it currently lacks the creativity and execution to be a truly worth-wile feature.
Car Trading
The ability to trade cars in Forza Horizon feels like a must. This would be a great way to send specific cars to friends, or pick up other cars with specific tunings without having to pay.
This presents a big issue, as people online could take advantage of this system and use real-world money to facilitate trades. Because of this, I don’t think it’s a feature we will see in FH6. But it’s still fun to think about.
Career Mode
Better Progression
Everyone enjoys the sandbox play style of Horizons, but easing into the game could be a fun way to make a range of features more exciting. We got a little glimpse of how this could work with the Hot Wheels DLC.
Creating a way for players to work up to the sandbox approach would make the game feel more realistic and rewarding. Sometimes, a small grind for the fastest cars makes it that much better. These progression features do not have to be extensive, but they would add a lot. Either way, the gameplay isn’t a huge issue for the Horizon series.
Improved Housing System
Player houses are fairly pointless in FH5. You don’t even get a chance to get into your garage. Games like Test Drive Unlimited made this feature slightly better, but we would love to see something akin to GTA 5 houses and garages in Horizon 6.
It doesn’t have to be very detailed. But it would be nice to just have the option of customization and a realistic way to store cars.
Licensing System
Like a lot of racing game fans, I am a huge fan of the Gran Turismo 7 licensing system and challenges. Calls for a similar approach in FH are easy to find in online message boards as it adds a realistic but also creative approach to progression.
A license system or driving school is a great way to teach players how to handle more advanced racing techniques. Additionally, it’s a great way to gain rewards and adds a new dimension to the game.
Post-Launch Game Progression
Improved Festival Playlist
The Festival Playlist in FH5 does a good job of keeping players returning to the game, but there are many ways Playground could improve upon it. One thing that didn’t sit well with players is that new cars were introduced here from previous games.
People also don’t like the time-dated rewards, preferring the missions and rewards to be stacked continuously. Also, instead of just having new cars as rewards, we want to see new features and game modes added, keeping the gameplay fresh.
Expansion Packs Connecting To Main Map
Expansion maps are an excellent way to give a burst of energy to a game after its release. One problem with FH expansions is that it is hard to want to swap between maps in the menus once the initial excitement has run dry. A good way to resolve this is to have expansions link to the current map in one way or another.
Seamlessly traveling to new areas is the benefit of open-world sandbox games. It may be much harder for the devs to find a good way to do this, but many people in the community think it would make DLC more attractive.
Keep Microtransactions Out
Luckily, this feature has not become a defining point of Horizon to date. But Playground Games has certainly tried to make it a thing in the past. Players generally don’t mind paying for expansions or car packs, but there is a difference when it comes to paying for expansions, or paying for cars. We have seen microtransactions take its gold of GT7, making it impossible to get some Luxury Cars even if you were to grind the game for months. Hopefully, we won’t see this in Forza Horizon 6.
EventLab
Host Open Lobbys
The EventLab system needs work. One annoying thing about it is the constant joining/rejoining to get everyone into the same game. A lobby feature would allow people to stay tethered to one another for multiple races whilst others can join and leave as they please.
Joint EventLab Building
You can currently only build a track by yourself. Having different players add to an existing project would make building much easier and help get everyone excited in pursuit of a goal.
Better Road And Terrain Tools
Although EventLab was redesigned recently, some feel the road and terrain customization didn’t receive the attention it deserves. Smooth roads or elevation changes are still a long and tough process.
Adding more road pieces would be a good step. There are also a number of creative ways Playground Games could approach this, like providing the ability to draw loosely, resulting in the program generating a road.
Props
More props are always welcome in level-designing arenas. If FH6 gave us more props and a larger budget, then it would better help us customize each map.
It would also be helpful to grant players a way to delete props that are already in the environment. Sometimes, a lamp post or other objects can get in the way and put a damper on what would be an incredibly fun track.
Rework Of Rules
EventLab has an extensive list of rules to work through to customize each game. This list could be much more user-friendly. Also, there are reports of these rules being buggy in general.
Quality of Life
Split Times
Another feature that was in previous Horizon titles but not seen in FH5 is split times during races. Split times let us see the distance in front or behind us during the race. I find this makes a huge difference as I can note whether I am gaining or losing a lead over the course of the race.
Split times are an easy feature to add and, in my opinion, should be in every racing game.
Better Inventory Sorting
Currently, our only option for sorting our cars is in a Favorites folder. It would be great if we could make our own folders so we can sort through cars as we please. This would allow us to have folders for racing, cruising, drifting, etc., and let us access them easily.
Rework The Auction House
The Auction House in FH5 can be infuriating as it forces us to hang around and try to snipe cars to get the best deals. There are countless different ways the reselling of cars could be made much smoother and beneficial for both buyers and sellers.
Iron Out Bugs
Finishing on a big one, one of the most evident issues in FH5 is the number of bugs or crashes you find in both career and multiplayer modes. I’m sure the developers are working extensively on these issues, but it still comes up on this list, as fixing them would completely change the experience for the better.
Published: Jan 22, 2025 4:27 PM UTC