NBA 2K18 Hands-On Impressions - Offense, New Controls, Mechanics (DmanUnt2014)

This article is over 7 years old and may contain outdated information

DmanUnt2014 has posted his NBA 2K18 hands-on impressions from his recent trip to 2K. In this video, he goes over offense, new controls and mechanics. Some details from the video below, thanks to Smirkin Dirk.

Recommended Videos
  • Shot meter is above the head, and is vertical.
  • Shooting not as easy, but very rewarding.
  • Still some load-ups on catch and shoots.
  • Amazing branching. Able to branch out of animations.
  • Triple threat is excellent. More fluid and explosive
  • New rebounding system.
  • Post game been beefed up. Height and weight mattered.
  • Felt like speed mattered. He brought up Fox getting out in the open court, and Westbrook being too quick and exploiting mismatches.
  • Dribbling is fine.
  • Hopstep and then dribble is gone. You have to shoot.
  • A new button to take control of someone else on court.
  • Sub menus/play calling back to buttons, much easier.
  • Felt he needed time to adjust to the passing. Lead passing too dominant, it tended to drag players to far.
  • New pick and roll system. No brick walls.
  • Ball tangibility, not as frustrating as 2K17.
  • He still feels the court is too small.
  • Layups and dunks too slow sometimes, although no chasedown blocks.
Author
Image of Steve Noah
Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.