Power Ranking Teams in Super Mega Baseball 2

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For the last month, I’ve been thoroughly enjoying Super Mega Baseball 2. My Ego has gradually increased as I’m starting to get better at the game and all its nuances. I created a custom team and have started two seasons, one with said custom team and one with the Crocodons. In starting a season with the Crocodons, I spent about 20 minutes looking at each team to see where I would be able to succeed the most based on strengths and weaknesses.

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To save all of our readers the trouble of trying to figure out which teams are best to worst, here’s a power ranking breakdown of each team available in the game from from what I feel is best to worst. Team stats in-game are ranked in six (6) different areas: power, contact, speed, defense, starting pitching and relief pitching. Each respective area is ranked on a 0-6 scale where 0 is downright terrible and 6 means your team is loaded in that area. Without further delay, let’s get to the rankings!

1. Beewolves (Balanced)

  • Power – 3
  • Contact – 4
  • Speed – 4
  • Defense – 4
  • Starting Pitching – 4
  • Relief Pitching – 2

The Beewolves are the true semblance of being balanced, which lands them at the top spot of my power rankings. They’ve got average power hitting, but their contact, speed, defense and starting pitching are all above average. Having four of six areas be at this mark is what sets them above the other teams in the game. In using the Beewolves, you have to hope that you aren’t forced to go deep into your bullpen in a game due to their relief pitchers being on the weaker end of the spectrum.

2. Crocodons (Rotation Aces)

  • Power – 2
  • Contact – 4
  • Speed – 2
  • Defense – 4
  • Starting Pitching – 5
  • Relief Pitching – 3

The Crocodons, in my opinion, would be the strongest team in the game if their power hitting were a bit better. But their ability to beat you with their pitching rotation and their defense puts them in second for me. They won’t belt dingers out of the park at will, but offer better than average contact that allows them to put runners on base to knock in some runs. Their bullpen isn’t stellar but can get the job done down the stretch.

3. Nemesis (Extreme Power Hitters)

  • Power – 6
  • Contact – 4
  • Speed – 2
  • Defense – 5
  • Starting Pitching – 3
  • Relief Pitching – 2

The Nemesis slot in at third overall due to their batting and defense capabilities. Playing against these guys, you really have to be weary of your pitchers and their strengths; the Nemesis will crush your rotation if you don’t pitch right. Maxed out power and above average contact hitting really make these guys intimidating. On defense, the Nemesis are hard to beat as they rarely make mistakes with their near max defensive rating. Where you can really catch these guys is hitting against them. Their starting rotation and bullpen are not that good.

4. Moose (Power Hitters)

  • Power – 5
  • Contact – 2
  • Speed – 2
  • Defense – 3
  • Starting Pitching – 4
  • Relief Pitching – 5

The Moose can smash the ball plenty and can pitch with the best of them, sliding them into the fourth spot in the power rankings. With a power hitting ranking just under max, teams will want to avoid making mistakes on the mound. Hitting against the Moose can be a chore as well, as both their starting rotation and bullpen are very good and can collectively dismantle a team.

5. Sawteeth (Balanced)

  • Power – 3
  • Contact – 4
  • Speed – 3
  • Defense – 4
  • Starting Pitching – 3
  • Relief Pitching – 4

The Sawteeth are the second of two balanced teams in the game and slot in at number five in the power rankings. The team is a “jack of all trades, master of none” as the old adage goes. You cant go wrong choosing the Sawteeth as they’re well rounded.

6. Sirloins (Extreme Power Hitters)

  • Power – 6
  • Contact – 2
  • Speed – 4
  • Defense – 3
  • Starting Pitching – 5
  • Relief Pitching – 3

The Sirloins can tear the stitching off the ball with their maxed out power hitting. Their pitching rotation is solid and pairs well with their power hitting. Average defense and above average speed round out a good Sirloins team.

7. Grapplers (Bullpen Beasts)

  • Power – 3
  • Contact – 2
  • Speed – 4
  • Defense – 5
  • Starting Pitching – 3
  • Relief Pitching – 5

The Grapplers shine on defense and with their bullpen. Their hitting is average, and their starting pitching rotation is average as well. They can get the job done, but don’t choose them and expect to score 10 runs a game.

8. Herbisaurs (Defensive Experts)

  • Power – 2
  • Contact – 3
  • Speed – 4
  • Defense – 5
  • Starting Pitching – 4
  • Relief Pitching – 2

The Herbisaurs are decent at hitting but stand out as a defensive powerhouse. With a good pitching rotation, they can win games by putting runners on base and wearing teams down with their pitching.

9. Platypi (Contact Specialists)

  • Power – 2
  • Contact – 5
  • Speed – 3
  • Defense – 4
  • Starting Pitching – 4
  • Relief Pitching – 2

The Platypi can put runners on base — there’s no question about that. Their above average defense and rotation pitching also work well for the team.

10. Buzzards (Defensive Experts)

  • Power – 2
  • Contact – 4
  • Speed – 4
  • Defense – 5
  • Starting Pitching – 2
  • Relief Pitching – 3

The Buzzards can put runners on base with their solid contact batting, and their above average speed on the basepaths can earn extra bases. Where the team really shines is on defense. Their pitching isn’t that great, and can lead to trouble for the team.

11. Blowfish (Contact Specialists)

  • Power – 3
  • Contact – 5
  • Speed – 4
  • Defense – 3
  • Starting Pitching – 4
  • Relief Pitching – 2

At first glance, the Blowfish look like a team that should be ranked higher; their great contact hitting and good rotation pitching would look to be above par, which it is. Where the Blowfish falter and fall down the rankings is due to their defense.

12. Wideloads (Power Hitters)

  • Power – 5
  • Contact – 3
  • Speed – 2
  • Defense – 3
  • Starting Pitching – 4
  • Relief Pitching – 3

The Wideloads can smash the ball out the park, and can pitch the ball well overall.

13. Moonstars (Rotation Aces)

  • Power – 2
  • Contact – 3
  • Speed – 3
  • Defense – 3
  • Starting Pitching – 5
  • Relief Pitching – 4

The strength for the Moonstars lies within their pitching. A strong rotation and bullpen give the team a chance to win any game. That being said, their average contact and below-average power hitting could potentially cause some trouble in getting runs.

14. Freebooters (Bullpen Beasts)

  • Power – 3
  • Contact – 4
  • Speed – 2
  • Defense – 2
  • Starting Pitching – 4
  • Relief Pitching – 5

The Freeboters can hit the ball and have a good pitching staff. Their defense is the real downfall of the team that drops them in the power rankings.

15. Wild Pigs (Speed Demons)

  • Power – 4
  • Contact – 2
  • Speed – 5
  • Defense – 2
  • Starting Pitching – 4
  • Relief Pitching – 4

The Wild Pigs can hit the ball with some force. Their pitching staff is above average and can get the job done. Their defense is below par.

16. Overdogs (Speed Demons)

  • Power – 4
  • Contact – 3
  • Speed – 5
  • Defense – 2
  • Starting Pitching – 3
  • Relief Pitching – 3

The Overdogs have above average power, but that’s about it. While their team speed is near max, their overall pitching isn’t good, and the same could be said about their defense. This team is not the best choice if you want to win more games than you lose.

What team do you think you could dominate with? Leave a comment to tell us.

Author
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Joel Smith
A father, dedicated sports fan and gamer. FIFA, Madden, NHL, NBA 2K are what I play majority of the time. Manchester United runs in my blood. Chicago Bulls and Denver Broncos drape the walls of my man cave. Play hard, or don't play at all.