RIDE 3 Releases on November 8, Trailer and Some Features Revealed

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Milestone has announced RIDE 3, scheduled to release for PlayStation 4, Xbox One and Windows PC/STEAM on November 8.

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RIDE 3 has a whole new heart, Unreal Engine 4, and a completely revised experience: whilst maintaining the identity of the series, this title brings a bunch of new features and elements that will make the player feel the adrenaline like a real rider. The list of tracks has been increased to satisfy everyone’s tastes and needs: there will be GPs and Supermoto tracks for those who wants to feel like professional riders, Country and City circuits to ride in the most iconic places around the world, Road Races to race on road circuits and Drag Races for those who love acceleration races that take place on straight tracks.

Engagement of players will be brought to the next level in this chapter of the series, especially thanks to the innovative customization options which include an innovative Livery Editor, to expand the customization to a completely new standard, where players will be given a unique limit when customizing their bikes: their creativity.

These are only some of the innovations that RIDE 3 is set to bring to the players, and if that’s not enough, key features of the game will also include:

  • More than 230 bikes at DayOne divided into 7 categories, including a new one;
  • 12 brand new tracks, for a total amount of 30 tracks;
  • Diverse customization possibilities, which will enable players to customize their bikes both from a mechanical and aesthetic point of view.

Mechanical customization options will include more than 500 customizable bike parts: players will be able to create their perfect ride deciding whether to pimp their engine or intervene on brakes and suspensions, as well as modify the transmissions or adjust the wheels as they prefer. Aesthetic customization will include an innovative Livery Editor for limitless creativity, to design the livery of your dreams and share it online;

  • Extreme realism reached thanks to the introduction of Unreal Engine 4, used for the first time in a RIDE title, which ensures a great visual rendering as well as detailed particle and lighting effects and a photorealistic level of the environments. Moreover, with the new graphic engine Milestone’s team has been able to include night modes for the first time in a ride title. Last but not least, the Drone Scanning System has been used to reproduce all tracks down to the smallest detail;
  • A completely revised career mode based on volumes, a unique experience that tells the story of a specific bike category, manufacturers or iconic tracks;
  • Improved AI, a new physics simulation and a revised collision system.

 

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Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.