Super Mega Baseball 2 game update 1.04 is available for Xbox One, PlayStation 4 and PC/Steam. Check out the patch notes below.
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Major additions
- Added new Awards system to Pennant Race mode.
- Added multi-layer transformations in Logo Editor.
- Added basic undo support in the Logo Editor.
- Added ability to view player stats for all teams in a league within season/elimination mode.
Improvements / balancing
- Reworked AI pitcher strategy to more effectively consider game situation, batter strengths/weaknesses, and swing rate when selecting pitches and pitch locations.
- Reduced frequency of pitcher idle animations.
- Slightly reduced pitch speeds at high batting Ego.
- Increased extra contact provided by the contact swing (does not affect AI batters).
- Slightly increased difficulty of throwing pitches accurately at high pitching Ego.
- Reduced fielding assist at high fielding Ego.
- Tweaked Mojo boosts/penalties such that extreme states are reached slightly less frequently.
- Tweaked how Mojo and Fitness affect player skill values.
- Moved 2nd base umpire slightly to make pitches from low arm angle left-handed pitchers easier to see from batter’s perspective.
- Reduced pitchers’ ability to make plays on sharply hit balls up the middle.
- AI more properly factors in injuries when choosing relief pitchers.
- AI now intentionally walks batters in certain situations.
- AI occassionally throws a pitchout when it thinks a baserunner might be stealing.
- Added a new help page to explain the pitchout mechanic.
- Improvements to game ordering in season schedules.
- Added Pennant Race specific pro-tips.
- Improved user experience and menu flow after disconnects/forfeits in online play.
- Game History in Pennant Race now displays all games including those in prior races.
- Pennant Race standings are now sorted such that players with zero games played are at the bottom.
- Improved navigation in card view of the Roster screen.
- Generally faster/smoother menu navigation throughout the game.
- Changed Mash Taters’ secondary position on the Nemesis from 3B to None (he throws left handed).
- Changed Mimori Aoshima’s secondary position on the Nemesis from None to 3B.
- Switched Bambino and Finderre in the Grapplers default batting order to give Bambino better protection in the lineup.
- [PS4] Added option to allow save data to be restored from backup if it has been corrupted.
- [PS4] Improved visibility of L1/R1 and L2/R2 icons throughout UI.
- [STEAM] Added message to clarify that Crowd Density changes aren’t applied until the next game.
- [STEAM/XBOX ONE] Enabled achievements in online play.
- [PS4] Enabled trophies in online play.
Issues addressed
- Fixed: Step-out/substitution exploit in online play.
- Fixed: Catcher sometimes fails to charge-up and make throw on steal attempts in online play.
- Fixed: Selecting a new runner could sometimes result in commands being given to the previous runner in online play.
- Fixed: Ball physics sim would produce extreme/unrealistic bad hops, typically near grass edges.
- Fixed: Ball physics sim would occasionally allow ball to pass through/beneath outfield walls.
- Fixed: Physics issues around some foul poles that could cause balls hit off the pole to be ruled foul.
- Fixed: Fixed issue where baserunners would automatically advance after a dropped infield fly.
- Fixed: AI fielders could make excessive failed tag attempts while pursuing baserunners.
- Fixed: AI defenders could fail to tend first base in some situations in which it should be tended.
- Fixed: AI substituting a player at a major defensive penalty.
- Fixed: AI frequently starts an injured player only to immediately remove them from the game.
- Fixed: Players occasionally render incorrectly when viewing teams from Season/Elimination Hubs.
- Fixed: All instances of duplicate jersey numbers appearing on the same standard teams.
- Fixed: Crash caused by player names made up of only numeric characters.
- Fixed: Certain numbers could be visually cut-off on the back of the jerseys.
- Fixed: Player pose on trading card could change suddenly.
- Fixed: Non-pitcher could be shown in pitching animations in the player editor.
- Fixed: Possible crash in Post Game screens in online play after one user has left the game in online play.
- Fixed: Crash when co-op partner attempts to skip all simulations in online play.
- Fixed: Co-op partner gets stuck if you enter the season simulator before they’ve returned to the Season Hub after a game.
- Fixed: Pennant Race standings could display nonsensical data.
- Fixed: View Standings button could take you to incorrect Pennant Race results.
- Fixed: Game could freeze after changing your Pennant Race team twice in a row.
- Fixed: ‘VS’ icon being incorrectly displayed when starting to simulate games.
- Fixed: Online status being incorrectly reported as “Server Maint” when user is actually offline.
- Fixed: Party leadership is not properly restored after re-engaging users in certain menus.
- Fixed: Pause Menu could be incorrectly visible at the end of a game.
- Fixed: Players being incorrectly excluded from League Leaders stats.
- Fixed: Team stats sometimes not correctly appearing after simulating a game.
- [PS4] Fixed: Party joins from PS4 OS no longer cause game to hang on “Initializing”.
- [XBOX ONE] Fixed: Hang on loading screen after entering team name twice when copying a team.
Published: Jul 16, 2018 11:00 am