By chance, have you had issues with two-way contracts and roster space in NBA 2K25? Yeah, it’s nerdy pretend GM stuff, but if you’re nodding vigorously, you’re not alone. Visual Concepts’ current MyNBA mode contradicts the real league’s actual CBA that real NBA general managers navigate — and it’s messing up the experience.
Look through the Operation Sports NBA 2K forums and Reddit threads where users have run down legitimate grievances. To be more specific, the game clings to the discarded 45-day limit rather than implementing the NBA’s actual and current 50-game allowance for Two-Way guys. For those wanting authentic franchise management, it’s a glaring oversight.
“I never really paid too much attention to the two-way contract players in the past, but this year for MyGM, I actually spent time,” laments an Operation Sports user in a thread titled “Outdated Two-Way Contract Logic.”
According to the NBA G League’s official site, “For the 2024-25 season, each NBA team is permitted to have up to three players under Two-Way Contracts… who may be active for up to 50 games with their NBA team.” Yet NBA 2K25 remains frozen in regulatory amber — so what gives?
That’s not all — the G-League also has a 13-player cap on teams with affiliations, denying human GMs the actual 15-man roster slots available in the real league. But it’s worse because AI franchises can somehow bypass these limitations. One wonders if VC perhaps created this bind to ensure human players could never entirely overwhelm the system and run roughshod over the game.
NBA 2K25 makes it worse with bizarre contradictions. The game allows three Two-Way contract slots — correctly mirroring the 2023 CBA update — but prevents user-controlled teams from assigning all three players simultaneously. The assignment screen will warn you about exceeding some invisible threshold that doesn’t exist outside of the game.
The bum architecture forces users into workarounds nobody wants to have to do — manually editing rosters, downloading community files, or working through the Byzantine menu systems. Community modders like the Attention to Detail crew have attempted to address these issues, but these stopgap measures only highlight Visual Concepts’ failure.
At a minimum, Visual Concepts has to implement current CBA provisions — 50-game limitations instead of 45-day restrictions and proper 15-player G-League rosters. But the primary fix would be consistent rule application between user and AI-controlled teams, and a set-up even closer to real-life GM day-to-day activity.
The creators owe virtual GMs the systems they need to build franchises with the same tools as their real-world counterparts. Until then, franchise builders will continue haunting forums like phantoms, awaiting a simulation that understands the realities of running a modern NBA organization.
429 Too Many Requests