Bugbear Entertainment released their first content update for Wreckfest 2 today on Steam Early Access, adding a couple of new tracks, cars and a mix of other goodies that give players a better sense of where the game is headed during its early development.
The update introduces a new European rallycross track and a folk racing circuit called Finncross. On the vehicle side, players can now get behind the wheel of the Bravion, a European sports sedan, as well as the Rammer, a classic large American sedan.
The team also added plenty of fixes for gameplay, AI, audio and much more. Check out the patch notes below. Content update #2 is scheduled to arrive in June with 2 more tracks, 2 more cars and some additional features to be announced next month.
SYSTEM
- Reduced VRAM consumption.
- Fixed various memory leaks.
- Added vendor-specific support for NVIDIA DLSS, AMD FidelityFX and Intel XeSS Super Resolution and Frame Generation (Note: Need to be in the main menu to enable).
- Resolution can be now changed directly in-game in the Settings menu (Note: Need to be in the main menu to change).
- V-Sync can be now enabled/disabled in-game in the Settings menu (Note: Need to be in the main menu to change).
- An estimation of the VRAM (video memory) consumption is now shown in the Graphics Settings menu.
- Fixed an issue which resulted in pixelated user interface textures.
- Fixed an issue which caused the game to crash when changing car and entering Car Paint.
- Fixed an issue which caused Car Texture Quality settings to be disrespected, resulting in the game using more than 6GB of VRAM even when Low setting was used.
- Data Cleaner now checks for corrupted files when launching the game first time after an update.
ONLINE
- You can now invite friends from the Steam Friends List to join the server.
- Servers can be now sorted in the Server Browser based on their name and player count.
- Servers can be searched for in the Server Browser by using a name search.
- Added support for uPnP port forwarding for devices which support it.
- Player hand gestures are now synced in multiplayer (and played back in replay as well).
CONTROLLERS
- Implemented support for gamepad rumble.
- Fixed an issue when binding buttons to axis actions.
- Fixed an issue which made it impossible to rebind certain actions.
- For ease of use, actions are now all listed on the same page on the Bindings tab.
GAMEPLAY
- Added player list showing the leader and players nearby to HUD.
- Polished HUD and improved scaling across differerent resolutions.
- Added separate FOV offset settings for chase and 1st person cameras.
- Added setting for hiding driver and steering wheel in 1st person cameras.
- Fixed overlapping text when going back to event selection screen.
- Added driveline flex and minor improvement to automatic upshift logic with driveline flex.
- Improved manual gearbox and clutch logic, added minimum time to shift for balancing vs automatic clutch.
- Added over-rev engine damage in realistic damage mode if downshifting too soon.
- Added gearbox damage from bad shifts in realistic damage mode.
- Fixed an issue which caused exhaust to emit smoke when engine should be off.
- Fixed engine damage in realistic damage mode.
- Added backfire visual and audio effects.
- Added subtle radiator leak steam effect.
- Improved misfire damage effects.
AI
- Improved AI racing line computation.
- Improved AI drifting mechanic.
- Improved AI stability before and during jumps.
- Improved AI awareness of other cars.
- Fixed noise in driver steering animation.
AUDIO
- New exhaust sound mixdown with more bass-centric sound for Crusader.
- Better audio memory handling to address sound cutting out, plus other under-the-hood improvements.
- Lower rev limiter repeat interval & new limiter sound effect for more beating effect.
- Implemented asphalt tire roll & skid sounds for AI/remote cars.
- Implemented gravel roll sounds for AI/remote cars.
- Using manual & clutch, reverse gear whine of gearbox will no longer play when revving while clutch is disengaged.
Published: May 14, 2025 3:02 AM UTC